

Thus, exploring the dungeon, you can get an idea of interconnections of rooms, calculate the traps and the location of Wumpus. And the noise is made by giant bats that transfer the player to any other room randomly chosen. The draft means that one of next rooms has a bottomless pit - entering such a room, the player dies and, accordingly, loses. The smell indicates that Wumpus sleeps in one of the adjacent rooms. The player may smell disgusting stench, feel draft in the air or hear some noise. Wumpus sleeps in one of the rooms, the task of the player is to find and kill him.Įxcept Wumpus itself, there are other dangers in the labyrinth. Making a move, he can either shoot at one of the three adjacent rooms, or go into it. Topology options can be very different, in my game I made two: a flattened dodecahedron and a variant based on Mobius band.Īt the beginning of the game, the character appears in a random room of the labyrinth. The labyrinth consists of 20 numbered rooms, each of them is connected to three others. The goal of this game is to find and shoot Wumpus, a large and dangerous monster living in the labyrinth. Therefore, it will be of use to describe its essence briefly.

It is terrible to imagine that the game was invented 46 years ago. I am sure that not many are familiar with it now. Well, no, there are a lot of choices, perhaps, even too many! But they don’t imply that you‘ll sort them out looking at the variants of the hero’s death and searching for the branch that will lead you on through the plot.Īs a basis, a meta-game, I took the classic text-based computer game called “Hunt the Wumpus”. I may please you or disappoint, but this is not that game where you choose the turn of the plot and watch where it goes. It should be noted, that the plot is not primary here. Some spoilers: in best traditions of Lovecraft, there is nothing in store for him but insanity and death. To his misfortune he decides to investigate the dungeons. There he finds an entrance to the dungeons of the Temple of Nameless Cults. After a shipwreck in the storm, the main character gets to an island lost in waters of Pacific Ocean. Intro that acquaints us with the plot seamlessly turns into a game itself. “Lovecraft Quest”, as you can see from the second word of the title, is a point-and-click quest, where I try to focus on puzzles.
